![]() ![]() Magnum (Uber) (listed separately from Sidearm. Some even have Variants and are fit for Coatings.įuel Rod Cannon (Supercharged with Flak bolts > Glasser)Ĭombat Shotgun (Full-choke) (has separate tags from "Shotgun", aka Bulldog) These few weapons have all the necessary Infinite-specific files that should allow them to be imported. Gravity Hammer (Fast Swing > EMP > Shockwave > Escharum's Axe) (also Golf Club for mp and "Frontlines" form) Sword (Switchblade > Gravity > Arbiter > Jega) (also Infected form for MP, and "SOS" and "Striker" forms) Needler (Lightweight > Explosive > Seeker)ĭisruptor (Discharge, has Superdetonation) Heatwave (SmartBounce > Heatwaveimus Prime)Ĭindershot (Overcooked, detonates in proximity) Sniper (Recon > Explosive > "Spartan Linda ver") vampiric plasma > Provoker/Slagmaker with a bouncing primary fire and buffed charge) Hydra (Shellshock primary, Electrostatic secondary) Rocket Launcher (Vehicle tracking > Cluster Bomb) Weapon Projectile Variants: All of these are variants designed for Campaign, but spawn in Legendary-friendly modes like Super Fiesta and can be chosen in Forge. These don't have the probably-required Infinite-specific files, but are listed alongside player-usable weapons. These files are mostly for Campaign, but the Dart, Totem, Stasis, and Hologram also have traces in MP modes like Attrition. Keep an eye out for more supporting files to get added over time. I still highly doubt Forerunner weapons will make a return. However, these files are not explicitly required, as the Sentinel Beam works in-game but does not have the standard amount. Halo 5 Leftovers: These weapons have their complete H5 files, but not the full set of files that current Infinite weapons have. ![]() Mongeese: Supply Lines (flag/item attachment kit) and Tread (Health + Handling) Warthogs: Needlehog (Shielded, has a Needler turret), Gauss, and Unarmed/Civilian with a bunch of Behavior tags Stinger Wasp (primary = Shotgun, secondary = Shock Bomb) Komodo (specifically fires "Reach Grenade Launcher Grenade", not MP-ready) Traditional covenant variants of: Ghost, Banshee, Wraithīonus: Forerunner VTOL (not pilotable but has campaign-related tags including a Boss version for some reason) Shade (fires Plasma Cannon and AA Shock Flak)Īrmored Shade (fires Red Plasma Cannon and Mortar) The remaining vehicles and weapons in Infinite are already capable of having skins (duh)įorge will give us traditional Covenant vehicles back (pretty sure this was already known but hey)Ĭovenant vehicles + variants (all seemingly Forge-ready unless noted):īanished Turret types: Plasma, Shade, Gatling Mortar ![]() The following returning weapons should also be fully operational in-game if spawned: Fuel Rod Cannon, Combat Shotgun, Magnum, SAW, and Spiker. There are ~40 weapon variants and 12+ vehicle variants, including the Cougar from Halo Wars, that would likely be fully functional in-game. No Campaign story beats, but there are a lot of fun details hidden in the voice lines and forge objects that you may want to save. Spoilers ahead obviously, but this is all sandbox-related stuff. model/.material files on my end, but I learned a ton from just the filenames and sounds. Spent the day sifting through every extracted Infinite folder.
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