play() method in our Sound object to start playing the. Our downloaded file, applause-1.wav is used to create a Sound object, which we store in the sound variable. Later in our code, we can use the mixer module to create a Sound object with: language:python This says that we want to import the mixer module from the pygame package. For example, we might say: language:python To use it, we just need to use from pygame in our code, and we can specify which module we want to use by saying import after it. Lucky for us, pygame comes pre-installed with Python on Raspbian. A package in Python is a collection of modules grouped together. To play sounds, we are using the pygame package. Troubleshooting: If you see the message "ModuleNotFoundError: No module named 'pygame'" you will need to install the pygame package by entering pip install pygame in a terminal. Push the button, and you should hear some congratulatory sounds! applause.py), and start the program with python applause.py. # When you press ctrl+c, this will be called If (current_state = False) and (prev_state = True): # Remember the current and previous button states In a new file, enter the following code: language:python In a terminal, enter the following: language:bash Raspbian Lite does not come with some Python packages pre-installed). Code: Push Button, Get Soundĭepending on your version of Raspbian, you may or may not have to install the pygame package (e.g. You should hear some nice cheering and clapping out of your speaker (or headphones). Test playing this sound with: language:bash That is all for the PyGame basics series.Download a free sound clip (we'll go with some applause, because we're awesome): language:bash Sign up to +=1 for access to these, video downloads, and no ads. There exists 2 quiz/question(s) for this tutorial. There exists 1 challenge(s) for this tutorial. If y thing_startx and x thing_startx and x + car_width < thing_startx+thing_width: Thing_startx = random.randrange(0,display_width) If x > display_width - car_width or x display_height: Things(thing_startx, thing_starty, thing_width, thing_height, block_color) If event.key = pygame.K_LEFT or event.key = pygame.K_RIGHT: Thing_startx = random.randrange(0, display_width) TextSurf, TextRect = text_objects("A bit Racey", largeText)īutton("GO!",150,450,100,50,green,bright_green,game_loop) TextSurf, TextRect = text_objects("Paused", largeText)īutton("Continue",150,450,100,50,green,bright_green,unpause) TextSurf, textRect = text_objects(msg, smallText) Return textSurface, textSurface.get_rect() TextSurface = font.render(text, True, black) Text = font.render("Dodged: "+str(count), True, black)ĭef things(thingx, thingy, thingw, thingh, color): GameIcon = ('carIcon.png')įont = ("comicsansms", 25) _caption('A bit Racey')ĬarImg = ('racecar.png') GameDisplay = _mode((display_width,display_height)) Now, the only other thing we may want to do is learn how to pause/unpause music when the player pauses the game. This means the music will start over again if the game is re-played. TextSurf, TextRect = text_objects("You Crashed", largeText)Ībove, we're calling PyGame to play the crash_sound, as well as to stop the music. Also, we'd like to stop the music if this is the case. Now, we want the music to play, and it is, then we need the crash sound to play when crashed. The -1 signals PyGame to just play forever, but, if you put, say, a 5 in there, then the music would play once and 5 more times. The above code will play the music file indefinitely (though you can call it to stop). Now that we know how to call sounds, how can we do music? mp3 as well, but it is somewhat glitchy, and will work sometimes and other times it wont. The above will assign the crash.wav sound file to play when we call crash_sound within PyGame's sound playing functionality. First, we will use a simple tune from YouTube as our game's music and then we'll add a "crash" sound that we will play if we hit any of the blocks.Ĭrash_sound = ("crash.wav") We're going to cover both here by adding them both to our current game. Music will just play in the background when you call it to, and sounds will play at any time you call them to play. With PyGame, you get two choices: Music or Sounds. Sounds generally come in two major forms: Either "ambient" noise or as results of player actions. We do this mainly visually, but it can make a massive difference and be a massive improvement to your game if you add sounds as well. Video games are meant to immerse the player into a sort of virtual reality.
0 Comments
Leave a Reply. |